# Javascript Math Tutorial: How to do Math in Javascript

One of the most basic things we can do in Javascript is to perform simple mathematical operations. We can do this through simple operations, and also using the Javascript `Math`

function.

**Note:** to do mathematical operations, we need to be comparing numbers. A number that is in quotation marks will not work in mathematical operations.

## Mathematical Operations

Let's take a look at a simple mathematical operation:

```
let i = 1;
let j = i + 10;
```

Above, we have defined a variable `i`

. We then define another variable, `j`

, which is equal to `i`

plus 10. Therefore, when we refer to `j`

in our code, it will return 11.

There are a bunch of other mathematical operations we can do. Let's take a look.

### All Arithmetic Operators

Operator | What it does | Code example |

+ | Adds two numbers together | `10 + 5` returns 15 |

- | Subtract one number from another | `10 - 5` returns 5 |

+ | Divide one number by another | `10 / 5` returns 2 |

* | Multiply two numbers together | `10 * 5` returns 50 |

% | Get the remainder of a calculation | `12 % 5` returns 2 (12 divided by 5 leaves a remainder of 2) |

** | Raises one number to the power of another | `2 ** 3` returns 8 (2 to the power of 3 is 8) |

## Math Constants

Apart from being able to do basic maths with operators in Javascript, we also have the **Math** object. This object lets us access mathematical constants and do some more complicated maths.

Let's start by looking at Mathematical **constants** Below is an example of how we can access PI.

```
let pi = Math.PI; // returns 3.141...
```

In Javascript, we use a dot to note a specific child of the **Math** object. So the above will give us the value of PI. A list of all mathematical constants we can get is shown below. These are all irrational numbers.

Mathematical Constant | What it does | Value |

Math.PI | Returns PI | 3.141 ... |

Math.E | Returns Euler's number | 2.718 ... |

Math.E | Returns Euler's number | 2.718 ... |

Math.LN2 | Returns ln(2) | 0.693 ... |

Math.LOG10E | Returns log10(e) | 0.434 ... |

Math.LOG2E | Returns log2(e) | 1.442 ... |

Math.LN10 | Returns ln(10) | 2.302 ... |

Math.SQRT2 | Returns the square root of 2 | 1.414 ... |

Math.SQRT1_2 | Returns the square root of 1/2 | 0.707 ... |

## Mathematical Notation in Javascript

We can use mathematical notation in Javascript. A mathematic notation for **3124** would look like this:

```
let myMathNotation = 3.124e3
console.log(myMathNotation);
```

We use e to refer to the exponent. The above translates to **3.124 x 10 ^{3}**.

## Rounding and Static Methods

We can use the **Math** object to do some more complicated mathematics. These take a number as a value, and then adjust it.

Let's start by looking at how we perform rounding, as well as find the maximum or minimum of a set of numbers. **These operations are listed below**.

### Abs

`Math.abs`

takes a number and returns its absolute value. All that means, is it makes it positive if it was negative. It is the equivalent of the mathematic concept of magnitude.

```
let absoluteNumber = Math.abs(-2); // Returns 2.
```

### Floor

`Math.floor`

takes a number and rounds it **down**. This will only work with decimals.

```
let roundItDown = Math.floor(2.8371); // Returns 2.
```

### Ceil

`Math.ceil`

takes a number and rounds it **up**. This will only work with decimals.

```
let roundItDown = Math.ceil(2.8371); // Returns 3.
```

### Round

`Math.round`

takes a number and rounds it. This will only work with decimals.

```
let roundItDown = Math.ceil(1.453); // Returns 1.
```

### Max

`Math.max`

takes a set of numbers separated by commas, and picks the **biggest** one.

```
let biggestNumber = Math.max(2, 3, 6); // Returns 6.
```

### Min

`Math.min`

takes a set of numbers separated by commas, and picks the **smallest** one.

```
let smallestNumber = Math.min(2, 3, 6); // Returns 2.
```

## More Static Methods

These useful operations let us manipulate or perform mathematical operations on numbers.

### Pow

`Math.pow`

takes a number, and raises it to a certain power. **It does not punch anyone (pow pow)**.

```
let toThePower = Math.pow(2, 3); // Returns 8, i.e. 2 to the power of 3.
```

### Sign

`Math.sign`

takes a number, and returns it sign. **Not to be confused with sin**

```
let getSign = Math.sign(-14); // Returns -1
let getAnotherSign = Math.sign(14); // Returns 0
```

### Trunc

`Math.trunc`

takes a number, and returns only the integer part of it.

```
let truncIt = Math.trunc(14.2431); // Returns 14
```

### Sqrt

`Math.sqrt`

takes a number, and returns its square root.

```
let sqrtIt = Math.sqrt(4); // Returns 2
```

### Cbrt

`Math.sqrt`

takes a number, and returns its cube root.

```
let cbrtIt = Math.sqrt(8); // Returns 2
```

### Random

`Math.random`

returns a random number between 0 and 1.

```
let randomNumber = Math.random(); // As an example, may return 0.4845737088624795
```

### Logs

There are a number of ways to do logs in Javascript, all of which are shown below:

```
let naturalLog = Math.log(10); // The natural log of 10
let log10 = Math.log10(10); // The base 10 log of 10
let log2 = Math.log2(10); // The base 2 log of 10
let log2 = Math.log1p(10); // The natural log of 1 + 10
```

## Operations for Geometry

There are a whole host of operations we can run to manipulate and calculate geometry. A list of these angle functions are shown below. For all of these, it is assumed that the number is in **radians**.

As well as the basic sin, cos and tan operations, we also have functions for the arc versions of each (denoted with an **a** in front of the function), and the hyperbolic versions (denoted with an **h** at the end).

```
let x = 1.4;
// Geometry mathematical functions
Math.sin(x);
Math.cos(x);
Math.tan(x);
Math.asin(x);
Math.acos(x);
Math.atan(x);
Math.sinh(x);
Math.cosh(x);
Math.tanh(x);
Math.asinh(x);
Math.acosh(x);
Math.atanh(x);
```

## ParseFloat and ParseInt

Finally, let's look at a very useful function in Javascript known as `parseFloat`

. As we have discussed in other articles, Javascript infers type. So `"1"`

in quotation marks is not a number, but a string. The function `parseFloat`

forces strings into a float, which can be a decimal or in standard mathematical notation `parseInt`

, on the other hand, forces numbers into **Integers**, which have no decimals.

For example:

```
let myNumber = "12345" // type: String
let myOtherNumber = "1.3453"; // type: String
// Let's parse our numbers
let parseNumber = parseFloat(myNumber); // Returns 12345 type: Number
let parseNumber = parseFloat(myOtherNumber); // Returns 1.3453 type: Number
let parseNumber = parseInt(myOtherNumber); // Returns 1 type: Number
```

This means we can take numbers stuck in strings and convert them to real numeric types which we can do calculations with.